Why hand draw when you can create screens, with a single click, which mirror the mobile platform you are working on and then you just drag and drop functionality in to them? In fact, some of these packages are so easy to use that they may eliminate the use of sketches in your prototyping procedures. There are numerous software tools on the market that allow designers to quickly and easily create prototypes. Prototyping for mobile apps has never been easier than it is today. In a sense, we are using prototypes, to encompass everything from simple sketches of the product interface, to dynamic interactive computer models of the product, and stopping at wireframes on the way as an interim prototype. Prototyping is the act of creating a model of a product so that users can test it before you spend valuable development time on creating the actual product. This can save time and money in development and create products that offer significantly better user experiences than ones that move from concept to production with no evaluative stages in between. It is at this point that users can “play” with your ideas and concepts and give you valuable feedback that shapes the final designs before you begin development. The design phase for mobile applications should include a prototyping stage.